Tremolith

A physics-driven destruction game built in Godot 4.

Trailer and key art coming soon

Real structural physics

Stress propagates through every structure. Cut the wrong support and the whole thing comes down - the simulation decides, not a script.

A simulation core built for scale

The destruction sim runs in a custom C++ engine module while game logic stays nimble in GDScript - the best of both worlds.

Built in the open

Every system is documented in the devlog: the wins, the failures, and the real performance numbers.

Platform
Windows (Steam)
Engine
Godot 4
Genre
Simulation
Status
In development