Tremolith
A physics-driven destruction game built in Godot 4.
Trailer and key art coming soon
Real structural physics
Stress propagates through every structure. Cut the wrong support and the whole thing comes down - the simulation decides, not a script.
A simulation core built for scale
The destruction sim runs in a custom C++ engine module while game logic stays nimble in GDScript - the best of both worlds.
Built in the open
Every system is documented in the devlog: the wins, the failures, and the real performance numbers.
- Platform
- Windows (Steam)
- Engine
- Godot 4
- Genre
- Simulation
- Status
- In development