About

Hi, I'm Austin. Pursuit of Code is my one-person game studio. I'm building Tremolith, a physics-driven destruction game, in Godot 4, and writing about everything along the way in the devlog.

The studio runs on a simple idea: build in the open, show the real numbers, and kill projects that aren't fun. If a prototype's core loop isn't working after three honest iterations, it dies and the next idea gets its shot.

Get in touch

Email: [email protected]
YouTube: @pursuitofcode